

So the average ~17 damage from the large weapon becomes ~19,5. Say, two-handed gives x1.15 damage – 15%. Percentage increases to damage are better than they seem. You can skip second-liners altogether, but that will make your party rather prone to the ambushes – that can be worked around, but relies on save-loading and/or metagaming. The difference between second and third line damage dealers is their durability – seconds can usually take some damage, though not a lot (barbarians, for example), whereas the thirds are very squishy and, should the things go wrong, will melt in a second. The party composition here is rather simple – you need one tank and one half-tank on the frontline, up to two second-line damage dealers and the rest are third-line pure damage dealers and crowd controllers. So either use them or decide what is more important for you (and, well, if put your bet on the companions, don't set the game difficulty too high – normal is fine with them).
#PILLARS OF ETERNITY CLASSES MAXED OUT MODS#
Without using mods (which allow you to respec NPCs and even change their classes), it's a lose-lose situation. On the other hand, custom companions deprive you of the NPC storylines.

And they take away the joy of building your party and your strategies – PoE's system is very rich and there are lots of combos to try out. Companions have personal stories and plenty of dialogues, but they're all build rather horrible so the combat is harder with them.

One of the toughest choices about the game is custom party vs companion party. With it, you'll have three or four such stats – much more solutions available. Without min-maxing, you'll have only two stats at the level of 17-18 (and that's what required to solve the really tough challenges). Min-maxing is especially important for the main character as the maxed out stats not only make him combat-viable, they also allow him to solve dialogue situations. Therefore, there are pretty much three default settings for the attribute – 3 aka min, 10 aka norm, 18 aka max. Which requires a lot of points so you'll have to minimize something too. When it comes to the attributes, Pillars of Eternity is a min-maxing game – to make a real difference, you really need to max the stats out. But, of course, stuff that works on PoTD will be appropriate on the lower difficulties. This guide is adapted for the Path of the Damned difficulty as that's the only way I play it nowadays. If you prefer videos, I have a fresh playlist here: I'm investigating all of the classes gradually and so it's going to be updated along with my progress. Really helps to build a character, way more than the usual moral compass.This guide is WiP. Your affinities (diplomatic, passionate, cruel.) however are of consequences. besides the first companion dialogue, and a few dialogue here and there, it's not really mentioned. The background is not that useful in dialogue though. Also, hunter was pathetic back then, so it was away to have a not broken ranger (which was elf). Usually I go halfling in fantasy game for rogue, but I can't stand the PoE equivalent (Orlan). I did an elf rogue, and an Aunauma (spelling ? the fish people) barbarian. If you have White Marsh, you have exceedingly difficult trap, and if you spend 3point in atheltic (as you should, for the maximum fatigue reduction), it's going to matter a lot.Īfter all, this is a Role Playing Game, a large part of the fun is to create a character you like to "play". Except if you want to be a mechanist character. A +1attribute is not going to change much. If you don't play on the highest difficulty/challenge, you can choose pretty much whatever you want.
